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Force Field
Wave 1: Wave One
Number: 031
Common
0★
Upgrade - Armor
W
X
X

If the upgraded character would take 5 or more attack damage 🠪 Instead scrap this card and the upgraded character takes 4 attack damage.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. You’ll put Force Field onto Private Trailbreaker, then shuffle the rest of your deck and draw 3 cards for your opening hand.
Source: Wave 2 and 3 FAQ
Does Force Field work against damage done by a character with Pierce?
Yes. Even if the attacker has Pierce 5 or more, Force Field will make sure the Upgraded character takes only 4 damage.
Source: Wave 1 FAQ
Let’s say the Upgraded character also has Heroism. If another character would take 5 or more attack damage, what happens?
The damage that would be done to the defender is instead done to the character with Heroism and Force Field. That damage is still attack damage, so 4 damage is done to the Upgraded character instead.
Source: Wave 1 FAQ
What checks first when you have a Force Field on Jazz in Alt Mode? Would Jazz's ability reduce his damage to 2, or would Force Field reduce to it 4 and then Jazz's ability would reduce to 2 if he flips white pips?
Jazz’s ability would keep him from ever taking more than 2 damage, so Force Field would not trigger.
Source: Rules Roundup 2019-02-18
If your character takes 10 damage while it has a Force Field and a Backup Bag, will the Backup Bag save the Force Field from being scrapped while also reducing the damage down to 4?
It is Force Field’s own ability that is causing it to be scrapped, so Backup Back will apply. The character will take 4 attack damage and lose the Backup Bag.
Source: Rules Roundup 2019-05-28
Okay, so you've stated in the past that your opponent's characters count as "cards" when referring to Motormaster rulings. I was wondering, with regards to Spare Parts (which scraps itself instead of another Upgrade attached to your character) and Force Field, would a character attack count as a card causing Force Field to discard? In other words, if your opponent attacked an upgraded character with both a Spare Parts and a Force Field with enough damage to trigger the Force Field's effect, would you scrap the Force Field or the Spare Parts?
You would scrap Force Field because its ability is what causes it to be scrapped, not your opponent’s attack.
Source: Rules Roundup 2019-02-22
Megatron - Decepticon Leader in bot mode has a total of Pierce 6 due to his ability and the upgrade equipped (Crushing Threads) and attacks with a total of 5 regular attack damage. Prowl has (Force Field) equipped and defends for a total of 2 because no blue pips were revealed. Force Field does not trigger because the attack damage did not exceed the 5 and higher damage limit. Is this right? Does he take 3 regular damage or 6 pierce damage?
Because Megatron has Pierce 6, he would do 5 attack damage (remember that attack damage can’t be higher than the character’s attack, even with pierce). This causes the Force Field to trigger, so instead, he’ll do 4 damage and the Force Field will be scrapped.
Source: Rules Roundup 2019-03-15
Force Field states "If the upgraded character would take 5 or more attack damage - Instead scrap this card and the upgraded character takes 4 attack damage." If we follow the exact text of this and we have 2 Force Fields on the same character. If the upgraded character would take 5 or more attack damage both Force Fields would trigger, then they would take 8 attack damage (4 from each Force Field) This doesn't seem like the intended effect of Force Field but following the exact wording, isn't this what should happen?
No. Force Field is a replacement effect, and only one of those applies at a given time. Once that happens, it reduces the initial attack damage to 4, which invalidates the second Force Field.
Source: Rules Roundup 2019-04-12
If Dreadwing has two Force Fields equipped, wouldn't they both be scrapped at the same time? If a character would take 5 or more attack damage, both Force Fields would be triggered. Then you resolve them one at a time, in the order of your choice. The first one would scrap and reduce damage taken to 4. The second would scrap but the damage was already reduced to 4. This follows the Dinobot Sludge + Data Pad ruling where both effects are triggered at attack, and even if Data Pad puts your hand equal to your opponent, you still resolve Sludge's ability to draw 2 cards. Correct?
No. Force Field is not a triggered ability. See explanation regarding replacement effects above.
Source: Rules Roundup 2019-04-12
Force Field states "if the upgraded character would take 5 or more attack damage - instead scrap this card and the upgraded character takes 4 attack damage." What happens when the target received 4 or fewer attack damage? Do they take that damage and keep Force Field equipped until 5 attack damage is received or does it still get scrapped even if you have only taken 3 attack damage?
Force Field will not be scrapped if you take 4 or fewer attack damage on one attack, and it does not remember previous attacks, even in the same turn.
Source: Rules Roundup 2019-RR-1
Does Grimlock's bot mode’s extra damage count as attack damage? If it does, and assuming Grimlock has 5 or more extra damage, how much damage does it do in the following situations: A. Damage is assigned to a bit with Force Field equipped. B. Damage is assigned to Insecticon Skrapnel in bot mode. C. Any bot that is protected by Motormaster alt mode skill.
The extra damage is not attack damage, so if you are redirecting to a bot-mode Skrapnel or a character with a force field on it, they will take the full additional damage. On the other hand, a damage-capping effect on the character you’re attacking will be relevant. So, if you have a Skrapnel in bot-mode with 5 damage on him and Grimlock attacks him for say 10 damage, that damage will be reduced to 3 by Skrapnel’s ability, 2 of it will KO him, and the last point will be assigned to another character of the defending player’s choice.
Source: Rules Roundup 2019-02-11
Skywarp in bot mode defends and I flip a white card and choose to redirect the damage to another character with Force Field. If the redirected damage is more than 5, does the other character's Force Field come in to play and reduce it to 4? Or is the redirected damage not considered attack damage and the other character takes the full 5+ damage?
Still attack damage, the Force Field will apply.
Source: Rules Roundup 2019-02-11
The opponent had an Optimus Prime - Battlefield Legend with an Anticipation Engine and attacked my Ramhorn. I had a Force Field in hand and was ready to play my white armor, when he flipped a Security Checkpoint with Anticipation Engine. Do I still get to play the Force Field in this situation or does the Checkpoint get rid of the Force Field before I play it?
Because attack triggers will resolve before defense triggers, in this scenario Security Checkpoint will get rid of your Force Field before you can play it.
Source: Rules Roundup 2019-09-20
On the topic of being able to choose the order of effects, how would/could Omega Supreme's bot mode ability work with another character having a Force Field?
If two effects would apply to the same attack damage, the player receiving the damage chooses one to apply. Then, if the other still applies, apply that effect. If no other effects apply to the attack damage, the attack damage is finished. For example, if you have a character with a Force Field and Omega Supreme, and that character would take 6 attack damage, you could choose either of the following: 1. Apply Force Field first, scrapping it and reducing the attack damage to 4, then use Omega Supreme’s ability to change the attack damage to: 2 to the other character and 2 to Omega Supreme. 2. Apply Omega Supreme’s ability first, changing the attack damage to 4 to the other character and 2 to Omega Supreme. Force Field no longer applies and will stay on the other character.
Source: Rules Roundup 2019-02-28
Recent Decks Using This Card
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Deck Traits: Decepticon Herald Spaceship Specialist Leader Ranged Mercenary Truck Melee
44🂠 28★ in deck and 10🂠 10★ in sideboard Added by IamZiggy Modified on Nov 19, '22
Sort by wave

Bots
Scourge 5★
Implacable Tracker
Galvatron 11★
Callous Tyrant
Captain Cannonball 10★
Dread Pirate Scoundrel

Stratagems
This Is My Command 1★
Used with Herald That Has At Least 6 [STARS]
Well, I'm Prepared 1★
Used with Truck
Sideboard
Doubledealer 10★
Loyal To None
1 I Still Function!
1 Bashing Shield
2 Dual Wield
1 Stable Cover
3 Fusion Borer
1 Holomatter Projector
1 Must Die Sometime
Actions
Regular Actions
1 Escape Route
2 Espionage
3 Opportune Offensive
1 Hit and Run
3 Scouting Mission
2 Valiant Effort
3 Seek And Destroy
Secret Actions
1 Hidden Fortification
3 Despite Any Difficulty
3 Downfall Protocol
Upgrades
Weapons
1 Armed Hovercraft
3 Energon Axe
1 Scoundrel's Blaster
1 Soldier's Blaster
2 Sturdy Javelin
Armor
3 Force Field
1 Scrapper Gauntlets
3 Guardian Shell
Utilities
1 Data Bank
1 Acute Reflexes
3 Opportunism
2 Reflector Cell
Deck Stats
22 action cards
  15 regular action cards
  7 secret action cards
  0 rolling action cards
22 upgrade cards
  8 weapon cards
  7 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 10 cards
Wave 2: 5 cards
Wave 4: 11 cards
Wave 5: 8 cards
ATP-3: 5 cards
ATP-4: 6 cards
ATP-5: 12 cards
ATP-6: 1 cards
ATP-6B: 1 cards
ATP-7: 1 cards
Battle Icons in Deck
1 icons on 1 cards (2%)
23 icons on 23 cards (52%)
19 icons on 19 cards (43%)
8 icons on 8 cards (18%)
16 icons on 16 cards (36%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
7%
5%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 68%
Escape Route: 7%
Espionage: 15%
Scoundrel's Blaster: 8%
Soldier's Blaster: 7%
Seek And Destroy: 24%
Aint no gang like a Seeker Gang
Deck Traits: Decepticon Seeker Plane Melee Ranged Specialist
40🂠 29★ in deck and 0🂠 0★ in sideboard Added by Silverghst22 Modified on Nov 16, '22
Sort by wave

Bots
Thrust 7★
Boisterous Brawler
Slipstream 7★
Duplicitous Diva
Sunstorm 12★
Degenerate Dynamo

Stratagems
Villainous Spotlight 1★
Used with Decepticons
Sideboard
None
Actions
Regular Actions
3 Leap Into Battle
1 One Shall Stand, One Shall Fall
2 Swindled
3 Blade Flurry
2 Supporting Fire
1 Dare to Dream
Other Actions
1 Change of Plans
3 Foolpproof Designs
3 Glimmer of Hope
2 The Space Bridge 1★
Upgrades
Weapons
3 Grenade Launcher
1 Scoundrel's Blaster
2 EM24 IR Laser Launcher
3 Anointed Blade
Armor
2 Force Field
2 Bashing Shield
2 Fortified Hide
Utilities
1 W-5 Gyro Blaster
2 Aerial Superiority [ATP Version]
Other Upgrades
1 Homing Missile
Deck Stats
21 action cards
  12 regular action cards
  0 secret action cards
  0 rolling action cards
19 upgrade cards
  9 weapon cards
  6 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 5 cards
Wave 3: 3 cards
Wave 5: 6 cards
ATP-2: 1 cards
ATP-4: 2 cards
ATP-6B: 1 cards
ATP-7: 17 cards
Battle Icons in Deck
13 icons on 13 cards (33%)
14 icons on 14 cards (35%)
4 icons on 4 cards (10%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
11 icons on 11 cards (28%)
Battle Simulator
Set Tough/Bold:
15%
13%
12%
7%
7%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 19%
Bashing Shield: 13%
Scoundrel's Blaster: 6%
crosshair
Deck Traits: Autobot Battle Master Ranged Tank
40🂠 27★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Nov 12, '22
Sort by wave

Bots
Private Vanguard 5★
Ground Command • Advance Guard
Sergeant Crosshairs 10★
Artillery • Weapons Supervisor
Warpath 7★
High-Caliber Cannoneer

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
None
Actions
Regular Actions
3 Hunker Down
2 Inspiring Leadership
3 Leap Into Battle
2 Marksmanship
2 Universal Network Access 1★
2 Quartermaster
2 Hit and Run
2 Tripwire
Upgrades
Weapons
2 Armed Hovercraft
2 Drill Arms
2 Energon Axe
3 Sturdy Javelin
3 Handheld Blaster
2 Hands-Free Artillery 1★
Armor
3 Force Field
3 Superior Plating
Utilities
2 Reflector Cell
Deck Stats
18 action cards
  18 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  14 weapon cards
  6 armor cards
  2 utility cards

Sets Used In Deck
Wave 1: 17 cards
Wave 2: 7 cards
Wave 3: 2 cards
Wave 4: 5 cards
Wave 5: 8 cards
ATP-2: 2 cards
ATP-4: 2 cards
ATP-6: 1 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
35 icons on 30 cards (75%)
10 icons on 10 cards (25%)
0 icons on 0 cards (0%)
2 icons on 2 cards (5%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
39%
16%
10%
8%
6%
5%
3%
Likelihood of Flipping
+2 Bonus Flip: 44%
OP
Deck Traits: Autobot Plane Ranged Leader Truck
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Nov 23, '22
Sort by wave

Bots
Jetfire 10★
Air Guardian
General Optimus Prime 15★
Galactic Commander

Sideboard
None
Actions
Regular Actions
2 Leap Into Battle
3 Roll Out!
2 Supercharge
2 Press the Advantage
Upgrades
Weapons
3 Armed Hovercraft
3 Sturdy Javelin
3 Handheld Blaster
3 Ion Blaster of Optimus Prime
Armor
3 Force Field
2 Bashing Shield
2 Ghost Shield
3 Improvised Shield
Utilities
3 Matrix of Leadership
3 Triangulator
3 Heavy Thruster Pack
Deck Stats
9 action cards
  9 regular action cards
  0 secret action cards
  0 rolling action cards
31 upgrade cards
  12 weapon cards
  10 armor cards
  9 utility cards

Sets Used In Deck
Wave 1: 17 cards
Wave 1E: 3 cards
Wave 2: 4 cards
Wave 4: 4 cards
Wave 5: 11 cards
ATP-6B: 3 cards
Battle Icons in Deck
20 icons on 17 cards (43%)
20 icons on 17 cards (43%)
9 icons on 9 cards (23%)
7 icons on 7 cards (18%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
8%
7%
6%
4%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 39%
Bashing Shield: 14%
Press the Advantage: 15%
Triangulator: 20%
Metroplex Precon
Deck Traits: Autobot Titan Ranged
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by Wilbur Cobb Modified on Nov 2, '22
Sort by wave

Bots
Metroplex 25★
Autobot City

Sideboard
None
Out of Game
Scamper 4★
City Patrol
Six-Gun 4★
Heavy Weapons Expert
Slammer 4★
Combat Drone
Actions
Regular Actions
3 Backup Plan
3 Inspiring Leadership
3 Rapid Conversion
3 Supercharge
3 Height Advantage
3 Rally the City
Upgrades
Weapons
3 Flamethrower
3 Handheld Blaster
Armor
3 Armored Plating
3 Force Field
3 Improvised Shield
Utilities
2 Combat Training
2 Data Pad
3 Protected By Metroplex
Deck Stats
18 action cards
  18 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  6 weapon cards
  9 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 31 cards
Wave 1A: 13 cards
Battle Icons in Deck
15 icons on 12 cards (30%)
15 icons on 12 cards (30%)
16 icons on 16 cards (40%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
10%
8%
6%
5%
5%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 66%
Devastator Precon
Deck Traits: Decepticon Constructicon Melee Ranged Leader
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by Wilbur Cobb Modified on Nov 2, '22
Sort by wave

Bots
Bonecrusher 4★
Demolitions
Hook 4★
Surgical Engineer
Longhaul 4★
Transport
Mixmaster 4★
Materials Fabrication
Scavenger 4★
Mining and Salvage
Scrapper 5★
Constructicon Foreman

Sideboard
None
Out of Game
Devastator 25★
Towering Warrior
Actions
Regular Actions
2 Ramming Speed
3 Pep Talk
3 Rapid Conversion
3 Constructicon Enigma
3 Heavy Landing
3 Reclaim
3 Work Overtime
Upgrades
Weapons
3 Grenade Launcher
3 Primary Laser
Armor
3 Blast Shield
3 Force Field
3 Scrapper Gauntlets
2 Improvised Shield
Utilities
3 Builder's Tools
Deck Stats
20 action cards
  20 regular action cards
  0 secret action cards
  0 rolling action cards
20 upgrade cards
  6 weapon cards
  11 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 14 cards
Wave 2: 11 cards
Wave 2A: 22 cards
Battle Icons in Deck
15 icons on 13 cards (33%)
15 icons on 15 cards (38%)
9 icons on 9 cards (23%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
20%
14%
8%
6%
6%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 39%
Constructicon Enigma: 22%
Split Personalities (ATP Classic)
Deck Traits: Decepticon Seeker Ranged Plane
41🂠 28★ in deck and 10🂠 14★ in sideboard Added by JediPapa Modified on Oct 23, '22
Sort by wave

Bots
Decepticon Jetfire 13★
Repentant Ringleader
Skywarp 6★
Troublesome Teleporter
Red Wing 9★
Madcap Maniac

Sideboard
Ramjet 13★
Hellish Hooligan
Settle Some Scores 1★
Used with Seeker
3 Force Field
3 Grenade Launcher
1 Bashing Shield
1 Enforcement Batons
2 Must Die Sometime
Actions
Regular Actions
2 Leap Into Battle
1 Heavy-Handed
2 Catch Off-Guard
2 Show Of Mastery
2 Skillful Display
3 Will Of The Protocols
2 Catch and Release
Secret Actions
2 Hidden Fortification
2 Sabotaged Armaments
2 Downfall Protocol
Upgrades
Weapons
2 Armed Hovercraft
3 Energon Axe
1 Scoundrel's Blaster
2 Fusion Borer
3 Handheld Blaster
Armor
2 Guardian Shell
Utilities
1 Bravery
2 Aerial Superiority [ATP Version]
2 Reflector Cell
2 Heavy Thruster Pack
Other Upgrades
1 Homing Missile
Deck Stats
20 action cards
  14 regular action cards
  6 secret action cards
  0 rolling action cards
21 upgrade cards
  11 weapon cards
  2 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 5 cards
Wave 4: 4 cards
Wave 5: 5 cards
ATP-2: 3 cards
ATP-4: 8 cards
ATP-5: 11 cards
ATP-6: 4 cards
ATP-6B: 3 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
35 icons on 32 cards (78%)
3 icons on 3 cards (7%)
1 icons on 1 cards (2%)
4 icons on 4 cards (10%)
2 icons on 2 cards (5%)
Battle Simulator
Set Tough/Bold:
40%
9%
7%
6%
6%
6%
4%
Likelihood of Flipping
+2 Bonus Flip: 15%
Scoundrel's Blaster: 5%
6-Legged Freaks (ATP Classic)
Deck Traits: Decepticon Insecticon Melee Specialist Leader
40🂠 29★ in deck and 10🂠 0★ in sideboard Added by JediPapa Modified on Oct 22, '22
Sort by wave

Bots
Barrage 7★
Merciless Insecticon
Ransack 8★
Hungry For Battle
Venin 6★
Paranoid Leader
Bombshell 5★
Cavalier Menace

Sideboard
1 Force Field
1 Power Punch
1 Camien Crash
3 Emergency Barricade
3 Hold the Line
1 Absorption Core
Actions
Regular Actions
3 Supercharge
3 Swarm!
2 Swindled
3 Fight For Position
3 Armored Assault
1 Never Give Up 1★
2 Close-Quarter Combat
Secret Actions
1 Even The Score 1★
1 End Hostilities
Upgrades
Weapons
3 Flamethrower
3 Grenade Launcher
1 Enforcement Batons
3 Fevered Edge
Armor
2 Force Field
3 Improvised Shield
2 Scrapper Gauntlets
2 Bashing Shield
1 Bullseye Aegis 1★
Utilities
1 Pocket Processor
Deck Stats
19 action cards
  17 regular action cards
  2 secret action cards
  0 rolling action cards
21 upgrade cards
  10 weapon cards
  10 armor cards
  1 utility cards

Sets Used In Deck
Wave 1: 21 cards
Wave 2: 6 cards
Wave 4: 5 cards
Wave 5: 8 cards
ATP-2: 1 cards
ATP-3: 4 cards
ATP-4: 1 cards
ATP-5: 2 cards
ATP-6: 6 cards
Battle Icons in Deck
38 icons on 33 cards (83%)
2 icons on 2 cards (5%)
6 icons on 6 cards (15%)
4 icons on 4 cards (10%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
27%
14%
9%
9%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 26%
Bashing Shield: 13%
Enforcement Batons: 6%
Pocket Processor: 7%

Notes from JediPapa:
"Ransack lets me have 3 star cards in the deck Bombshell increases my * limit by 1."
sky shadow
Deck Traits: Decepticon Tank Ranged Plane
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Oct 20, '22
Sort by wave

Bots
Darkmount 9★
Cruel Overlord
Sky Shadow (Plane) 7★
Sky Shadow (Tank) 7★

Stratagems
Sky Shadow Sync 1★
Used with Sky Shadow
Straxus Lives! 1★
Used with Darkmount, Cruel Overlord
Sideboard
None
Out of Game
Sky Shadow 14★
Elite Warrior
Ominus 3★
Actions
Regular Actions
3 Hunker Down
2 Swap Missions
3 Heavy-Handed
2 Steady Shot
2 Scouting Mission
2 Tripwire
3 Valiant Effort
Upgrades
Weapons
2 Armed Hovercraft
2 Drill Arms
2 Energon Axe
3 Sturdy Javelin
Armor
2 Blast Shield
3 Force Field
1 Superior Plating
3 Guardian Shell
Utilities
1 Staggering Might
2 Reflector Cell
Other Upgrades
2 Elite Enamel
Deck Stats
17 action cards
  17 regular action cards
  0 secret action cards
  0 rolling action cards
23 upgrade cards
  9 weapon cards
  9 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 17 cards
Wave 2: 4 cards
Wave 3: 2 cards
Wave 4: 3 cards
Wave 5: 10 cards
ATP-1: 1 cards
ATP-3: 3 cards
ATP-4: 2 cards
ATP-5: 3 cards
Primus Pack 2: 2 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
28 icons on 28 cards (70%)
12 icons on 12 cards (30%)
0 icons on 0 cards (0%)
4 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
35%
16%
13%
12%
8%
6%
6%
Likelihood of Flipping
+2 Bonus Flip: 52%
firecon
Deck Traits: Decepticon Firecon Melee Ranged
40🂠 26★ in deck and 0🂠 0★ in sideboard Added by [Name Not Given] Modified on Nov 28, '22
Sort by wave

Bots
Raider Cindersaur 8★
Black Ops • Demolitions
Raider Flamefeather 8★
Black Ops • Soldier
Sergeant Sparkstalker 8★
Black Ops • Cryptology

Stratagems
Fire and Fury 1★
Used with Sergeant Sparkstalker, Black Ops • Cryptology
Sideboard
None
Actions
Regular Actions
3 Peace through Tyranny
3 Roll Out!
3 Supercharge
2 Swindled
1 Full Loadout 1★
3 Hit and Run
3 Armored Assault
Upgrades
Weapons
3 Grenade Launcher
1 Mining Pick
3 Power Punch
2 Fevered Edge
Armor
3 Force Field
1 Bashing Shield
3 Emergency Barricade
3 Improvised Shield
Utilities
3 Firecon Flame
Deck Stats
18 action cards
  18 regular action cards
  0 secret action cards
  0 rolling action cards
22 upgrade cards
  9 weapon cards
  10 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 7 cards
Wave 3: 7 cards
Wave 5: 9 cards
ATP-3: 4 cards
ATP-6: 2 cards
Battle Icons in Deck
39 icons on 32 cards (80%)
3 icons on 3 cards (8%)
8 icons on 8 cards (20%)
1 icons on 1 cards (3%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
28%
18%
9%
4%
4%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 37%
Bashing Shield: 7%
Omega
Deck Traits: Autobot Specialist Spaceship Ranged Tank
41🂠 27★ in deck and 0🂠 0★ in sideboard Added by IamTheD Modified on Oct 13, '22
Sort by wave

Bots
Omega Supreme (Base) 8★
Transport • City Defender
Omega Supreme (Spaceship) 7★
Transport City Defender
Omega Supreme (Tank) 7★
Transport • City Defender

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
None
Out of Game
Captain Omega Supreme 22★
Transport • City Defender
Actions
Regular Actions
3 Security Checkpoint
1 Emp Wave 1★
3 Pep Talk
3 War of Attrition
Secret Actions
3 Heroic Resolve 1★
3 Hidden Fortification
3 Stable Cover
Upgrades
Weapons
3 Energon Axe
2 Piercing Blaster
3 Laser Cutlass
3 Handheld Blaster
Armor
2 Force Field
3 Extra Padding
Utilities
3 Bravery
2 Security Console
1 Pocket Processor
Deck Stats
19 action cards
  10 regular action cards
  9 secret action cards
  0 rolling action cards
22 upgrade cards
  11 weapon cards
  5 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 10 cards
Wave 2: 5 cards
Wave 3: 10 cards
Wave 4: 17 cards
Wave 5: 4 cards
Battle Icons in Deck
0 icons on 0 cards (0%)
41 icons on 31 cards (76%)
6 icons on 6 cards (15%)
7 icons on 7 cards (17%)
3 icons on 3 cards (7%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
18%
14%
12%
7%
6%
6%
4%
Likelihood of Flipping
+2 Bonus Flip: 27%
Extra Padding: 18%
Pocket Processor: 6%
War of Attrition: 20%