You can manage & track your card collection and decks once you create an account and login.

Brainstorm
Wave 1: Wave One
Number: 010
Common
0★
Action
B
X
X

You may play an Action. Then you may play another Action.
Relevant Rulings
Taken from the Aequitas FAQ
When do I use this ability?
You use it before the game begins. After you put the Brainstorm into your hand, you’ll shuffle the rest of your deck. Then you’ll draw the normal 3 cards at the start of the game. This means you’ll start the game with 4 cards in hand (Brainstorm plus the 3 you draw). You’ll still draw a card at the start of your first turn.
Source: Wave 2 and 3 FAQ
Assuming I want to use Brainstorm to play two more Actions, how do I order them?
First, choose your first Action. Carry out all its instructions and set it aside. Then choose your second Action and carry out its instructions. Note that you don’t have to choose the Actions ahead of time. For example, if your first Action lets you draw a card, and that card is an Action, you could play that Action as your second one.
Source: Wave 1 FAQ
This was written in Rules Roundup 10/11/19: “I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now? Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.” Would this rule also apply to Tech Research? You must play a Superior upgrade after playing Tech Research or else that Tech Research is not forfeit. Example: I play Brainstorm first, then I play Tech Research, then I play Medic. Can I play Superior Jetpack?
Superior upgrades only check to see if you have played Tech Research at some point previously in your turn. Therefore, there is no issue with playing other cards between Tech Research and a Superior upgrade.
Source: Rules Roundup 2019-10-25
How does Brainstorm work, exactly? Do I play the two actions from my hand immediately, then resolve them, or do I resolve the first action before playing and resolving the second action? What if a character's trigger happens between actions, such as Wave 1 Thundercracker? Are triggers resolved before or after the action that triggers them?
You play one action from your hand, then you play the second, then resolve the triggers caused by those actions.
Source: Rules Roundup 2019-07-29
I have a team of all Autobots, including Captain Wheeljack in bot mode. I play Brainstorm, and as the first action, play Confidence. Do I play my second action for Brainstorm now, or do I resolve Confidence first and play an action via Confidence? Either way, this will trigger Captain Wheeljack’s "When you play your third action" ability. Do I draw the card for that immediately, or do I wait until all the actions played via Confidence and Brainstorm have resolved?
Finish Confidence first (including possibly playing another action), then play your second action for Brainstorm. After that’s done, all abilities that triggered while Brainstorm was resolving happen in an order of your choosing.
Source: Rules Roundup 2019-07-29
Say I attack with Optimus Prime - Battlefield Legend with a Rapid Conversion in my hand and flip a Brainstorm for the attack. If I play the Brainstorm and play the Rapid Conversion from hand to target Optimus, am I able to play the action that he retrieves from the graveyard as the second action for Brainstorm?
No. You must fully resolve Brainstorm before the ability from his flip triggers.
Source: Rules Roundup 2019-02-18
If I start my game with Wave 1 Dinobot Sludge and Wave 2 Grimlock and Dinobot Swoop. After I was able to bring the rest of my Wave 2 Dinobots into the KO area, Grimlock is KO’d and Dinobot Sludge was the only card left on my battlefield in bot mode. On my turn, I played the Dinobot Enigma and then flipped Dinobot Sludge to take all of his damage, was this correct? Also, what if I had played a Brainstorm then an I Still Function! and then a Dinobot Enigma after which I would flip Dinobot Sludge? Is that a better scenario?
In your first scenario, Volcanicus appears on the battlefield with 55 damage counters on him. In your second scenario, you can I Still Function! one of the five Dinobots and then use the Dinobot Engima to form Volcanicus. Volcanicus will have 54 damage counters on him (because of the 1 damage ISF! repairs). No matter what, he will be KO’d at the end of the turn, so repairing him with Dinobot Sludge probably won’t do a lot.
Source: Rules Roundup 2019-05-28
Secret Actions say they scrap at the end of my opponent's turn. If I Brainstorm, Secret Action, Peace Through Tyranny, how long does the Secret Action stay out? Will it stay out for my second turn, until it is my opponent's turn, and then scrap at the end of their turn? Or do Secret Actions just scrap at the end of the following turn, so it would scrap at the end of my second turn?
It will stay out for your second turn and scrap at the end of your opponent's turn.
Source: Rules Roundup 2019-07-12
Based on the fact that Special Ops Mission exists in conjunction with Brainstorm, does that mean you cannot play a Secret Action using a battle card effect (like those on Multi-Mission Gear or Brainstorm) unless it specifically says so?
Things that effect actions also effect secret actions, which are a subset of actions.
Source: Rules Roundup 2019-04-26
Does "outside the game" refer to the sideboard? The other question is if I play Brainstorm with Wave 3 Skywarp on the field, how do I proceed if I have 2 Defensive Formations at hand? Do I play the 1st Defensive Formation, draw a card and then play the 2nd Defensive Formation to draw a 2nd card? Or do I play the 1st defensive formation, then the 2nd, and then draw the 2 cards?
It can refer to your sideboard, however your “outside the game” cards do not have to be in your sideboard to be considered detectable by the game. In resolving the Brainstorm, you will play both Defensive Formations. Skywarp’s ability will trigger for each of them, but you won’t draw cards for the ability until you’ve finished resolving the Brainstorm.
Source: Rules Roundup 2019-08-09
When defending I reveal the secret action Bolster. I then proceed to play Multi-Mission Gear to play Brainstorm, in turn playing Battlefield Report and Defensive Formation. As these 2 have the same trigger condition as Bolster, am I able to reveal them now that Bolster has finished resolving?
In this scenario, it is too late to reveal them.
Source: Rules Roundup 2019-08-09
What occurs if I attack with Volcanicus the turn I combined while also playing Steamroll that same turn (assume I used a Brainstorm or Multi-Mission Tool on Divebomb) and flip enough Orange pips to KO the defender with Volcanicus' ability. Do I still calculate my total ATK damage to determine what (or if) Steamroll's damage would be?
In this case, Volcanicus has KO’d the defender before actually doing attack damage to it, so the attack will end with no attack damage dealt. Thus, Steamroll’s effect would not apply
Source: Rules Roundup 2019-03-15
Regarding character triggers, the following scenario is Demolisher/Darkmount/Common Megatron all in bot mode. I play Brainstorm > Hunker Down > Rapid Conversion. Hunker Down flips all 3 to alt mode, then I play armors from the scrap pile if able. Once Hunker Down is complete, I play Rapid Conversion targeting Megatron to flip him into bot mode. Brainstorm is now resolved. Moving on to character triggers, would Demolisher’s ability now draw 1 or 2 cards? Would I be allowed to use Megatron’s flip ability?
In this scenario, Demolisher’s ability would draw 1 card and you would be able to use Megatron’s flip ability.
Source: Rules Roundup 2019-03-22
I have 4 cards in my hand and my opponent has Decepticon Shockwave in Bot mode. If they play Brainstorm > System Reboot > System Reboot, do I take 4 damage after each System Reboot or 8 damage after Brainstorm is resolved?
Shockwave’s ability will trigger a total of 8 times. Each of those abilities resolves separately, so essentially you have 8 damage counters to spread around as you wish.
Source: Rules Roundup 2019-11-22
Using the previous scenario, my character is Nightbird in alt mode. What is the timing there? Does the Decepticon Shockwave player take 1 damage each time an action hits the play area or after the Brainstorm resolves? I.E. My Nightbird is at full HP (11) and his Shockwave is at 3. Who wins?
Here's what happens. Your opponent starts to play Brainstorm, this causes Nightbird’s ability to trigger, but that effect doesn’t resolve immediately. Continuing to resolve Brainstorm, your opponent then plays System Reboot. Another Nightbird trigger happens, which, again, doesn’t resolve immediately. The System Reboot resolves, causing Shockwave to trigger four times. Continuing to resolve Brain Storm, your opponent then plays the second System Reboot. This causes another Nightbird trigger. The second System Reboot causes another four Shockwave triggers. Now that Brainstorm has resolved, we start resolving triggers, beginning with the ones that triggered most recently and working backwards. The four Shockwave triggers caused by the second System Reboot happen one at a time. Next, the Nightbird trigger caused by the second System Reboot happens. Next, the Shockwave triggers caused by the first System Reboot happens. Next, the Nightbird trigger caused by the first System Reboot happens. And finally, the Nightbird trigger caused by the Brain Storm happens. At any point, if resolving one of these triggers causes a player to KO their last character, that player loses the game. If Shockwave was at 3 and Nightbird was at 8 at the beginning of this sequence, Nightbird is going to lose.
Source: Rules Roundup 2019-11-22
When I play Brainstorm, Heat of Battle, then the Combiner Enigma, do all of my combiners get the BOLD 3 so therefore my Combined Combiner gets all of the BOLD stacked?
“Sadly, yes.” - Rules Master Matt Tabak.
Source: Rules Roundup 2019-06-07
If I play Brainstorm into 2 Overwhelming Advantages and meet all the requirements, can I do 15 damage to 2 different enemies? Or must they target the same character?
Each Overwhelming Advantage is separate, so they can do damage to different characters.
Source: Rules Roundup 2019-11-08
I play Brainstorm, then Ancient Wisdom and System Reboot. My new hand is Multi-Mission Gear, Brainstorm, and 2 Unleashed Potential. Can I play Mutli-Mission Gear, then Brainstorm, and then both Unleashed Potentials?
Let’s walk through this whole play. You play Brainstorm and your first action is Ancient Wisdom. Ancient Wisdom has you scrap the top two cards of your deck and put an Action and/or Upgrade from among the scrapped cards into your hand. At this point, you can play Unleash Potential, if it’s in your hand. Let’s say you do. You get a card with 1 star from outside the game and put it into your hand. This may not be a great idea, because you then play the second action from Brainstorm, which is System Reboot. You scrap your hand (including that fancy star card you just snagged) and draw 4 cards. But instead, let’s say you don’t play Unleash Potential. That brings you to the end of Ancient Wisdom and now you System Reboot just as above. In either case, your new hand is Multi-Mission Gear, Brainstorm, and 2 Unleash Potentials. You’ve already played an Action this turn, so we’re guessing you’ll now play Multi-Mission Gear. This allows you to play an Action such as Brainstorm. Brainstorm will allow you to play 2 Unleash Potentials. You played Ancient Wisdom earlier in your turn, so you can get two 1-star cards from outside the game.
Source: Rules Roundup 2019-11-08
Let's say you have a team of combiners. And your opponent’s characters are all tapped out. You have one character untapped and all of your characters are in bot mode. I know you can’t use Inferno Breath in this instance because you wouldn’t be able to attack to end the turn. However, if you play Brainstorm and then play Inferno Breath, tapping your last character and then using the Brainstorm’s second effect to play and enigma and combine, is that a legal play?
In this scenario, you actually could play Inferno Breath because you can tap your last character. When it comes time to attack, if you have no untapped characters, your turn would end. If your opponent also has no untapped character, you would untap all characters as usual and your opponent’s turn would begin. If you play the enigma and combine your characters into a Combiner, the Combiner begins untapped, so it would be the character that attacks.
Source: Rules Roundup 2019-04-01
Would playing multiple instances of Steamroll in the same turn allow for damage, if it were high enough to KO the second character as well as the initial character that was knocked out, to carry over to a second or third target? For example: Brainstorm into two Steamrolls or play Steamroll and then flip Bumblebee - Trusted Lieutenant into alt-mode and play a second or even a third Steamroll (if Brainstorm was played first).
Playing more than one instance of Steamroll on the same character has no additional effect. The extra damage will carry over only once.
Source: Rules Roundup 2019-04-01
If I play Brainstorm, am I allowed to play the same action twice if I have 2 copies in my hand?
Yes.
Source: Rules Roundup 2019-04-01
Would like to check with you during situation of Brainstorm being used, the other 2 actions after Brainstorm are Ancient Wisdom and Leap of Faith. While flipping for Leap of Faith, I somehow manage to flip 2 Unleash Potentials. Does that mean that I get to bring back two 1-star cards outside the game I owned?
Yes, if you played the Ancient Wisdom first.
Source: Rules Roundup 2019-03-08
If Optimus Prime - Battlefield Legend attacks in Bot Mode and you flip a New Designs, can it be used to put an upgrade on to one of my characters? Also is this the same if I flip a Brainstorm?
Yes to both!
Source: Rules Roundup 2019-RR-1
I play Brainstorm. Using my 2 actions, I play Ancient Wisdom first, then System Reboot. I draw Unleash Potential off of System Reboot, do I get to play it for free now?
Both Brainstorm and Ancient Wisdom resolve “top to bottom”. When you play Brainstorm, then you play Ancient Wisdom, you must play Unleash Potential at that moment. In your case, you’ve moved past Ancient Wisdom and are continuing with Brainstorm, playing System Reboot. It’s now too late to play Unleash Potential with your previous Ancient Wisdom.
Source: Rules Roundup 2019-10-11
In a turn where I play Brainstorm, allowing for 2 more actions. I play I Still Function!, bringing Buzzsaw (Spy) from the KO Area, then I play Recover Cassette, putting Buzzsaw underneath Soundwave. Will that cancel out I Still Function!?
Yes, it will. Once Buzzsaw goes underneath Soundwave, all existing and/or pending game effects stop applying to him.
Source: Rules Roundup 2019-10-11
If I then swap all of those upgrades with Red Heat, I can then choose the order again. From this I play a Multi-Mission Gear and play a Brainstorm, do I need to finish prior triggers before Brainstorm, or can I still choose the order?
If you swap upgrades with Red Heat, you can have a lot of triggers, including another Cog trigger. You choose to resolve each of these triggers one at a time. If you choose Multi-Mission Gear’s trigger to play Brainstorm, you now must finish Brainstorm’s effect before continuing with your remaining triggers caused by Red Heat’s swap.
Source: Rules Roundup 2019-10-11
I have Decepticon Shockwave in bot mode (untapped), and start by playing Brainstorm, then play Disruption to have the opponent scrap a card in hand, then Security Checkpoint and to have the opponent scrap 2 more cards. So a total of 3 cards were scrapped by 2 action cards. Would the opponent take 1 damage for each action card played (that made them scrap cards) or take 3 damage since the opponent scrapped 3 cards total?
The opponent would take 3 damage total.
Source: Rules Roundup 2019-02-01
Does the I Still Function! + Dreadwing rule apply generally to Combiners or is it specific to Dreadwing’s method of Combination? Suppose I control Dinobot Sludge - Mighty Stomper and have the five Dinobot components in my KO Area. Can I Brainstorm+ I Still Function! + Dinobot Enigma and expect to keep Volcanicus at the end of the turn?
The same ruling applies. If you I Still Function! One of the Dinobots and then play Dinobot Enigma, at the end of your turn, Volcanicus will be KO’d.
Source: Rules Roundup 2019-02-28
I am playing Nightbird in alt mode. My opponent plays Brainstorm and 2 follow-up actions. I reveal a Secret Action to stop 1 of the follow-ups. Does my opponent still take 3 damage?
Yes. Even when cancelled by an action such as Infiltrate, Jam Signals, or Overrule, a card is still played and an effects that refer to cards, or number of cards, being played still occur. Another example would be Thundercracker, Mach Warrior's bot mode effect.
Source: Aequitas Rules Roundup 2022-08-23
Recent Decks Using This Card
That's a nice hand you have there. It would sure be a shame if something we're to happen to it.
Deck Traits: Decepticon Leader Spaceship Specialist Plane Ranged
50🂠 25★ in deck and 0🂠 0★ in sideboard Added by I am FABULOSITY Modified on Sep 30, '22
Sort by wave

Bots
Decepticon Shockwave 11★
Cybertron Commander
Sunstorm 11★
Fusion Flyer

Sideboard
None
Actions
Regular Actions
2 Brainstorm
2 Collateral Damage
2 Computer Sabotage
2 Disarm
2 Disruption
2 Disruptive Entrance
1 I Still Function!
3 Inspiring Leadership
2 Medic!
3 Security Checkpoint
2 Strafing Run
2 Swap Missions
2 System Reboot
3 Fog of War
3 Testify
3 Universal Network Access 1★
1 Battlefield Scan
1 Device Virus
Secret Actions
1 Battlefield Report
Upgrades
Weapons
2 Armed Hovercraft
1 Multi-Tool
Armor
1 Multi-Mission Gear
2 Rapid Ascent
Utilities
2 Aerial Recon
2 Data Bank
1 Debilitating Crystal
Deck Stats
39 action cards
  38 regular action cards
  1 secret action cards
  0 rolling action cards
11 upgrade cards
  3 weapon cards
  3 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 40 cards
Wave 2: 9 cards
Wave 3: 3 cards
Battle Icons in Deck
12 icons on 12 cards (24%)
26 icons on 23 cards (46%)
8 icons on 8 cards (16%)
1 icons on 1 cards (2%)
2 icons on 2 cards (4%)
5 icons on 5 cards (10%)
Battle Simulator
Set Tough/Bold:
19%
16%
8%
6%
5%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 29%
Battlefield Scan: 5%
[2nd] Hyper Focused (P1v1)
Deck Traits: Decepticon Battle Master Ranged Plane Spaceship Autobot Truck
50🂠 39★ in deck and 0🂠 0★ in sideboard Added by JediPapa Modified on Sep 23, '22
Sort by wave

Bots
Raider Sights 6★
Air Force • Artillery
Slipstream 6★
Spy-For-Hire
Astrotrain 10★
Sower of Confusion
Decepticon Darkmoon 3★
Ironhide 10★
Ornery War-Horse

Stratagems
Behind Enemy Lines 1★
Used with Slipstream, Spy-For-Hire
Well, I'm Prepared 1★
Used with Truck
A Plan Comes Together 1★
Used with Format: Primus
Persistence 1★
Used with Format: Primus
Sideboard
None
Actions
Regular Actions
1 Brainstorm
1 Disarm
1 Ready For Action
1 The Bigger They Are
1 Espionage
1 Marksmanship
1 Quartermaster
1 Showing Off
1 Camien Crash
1 Master of Metallikato
1 Mission Briefing
1 Scouting Mission
1 Knack
1 Reverse Engineer
1 Catch and Release
3 Mad Science
3 Take No Prisoners
1 Concussion Bomb
1 Optimize
Secret Actions
1 Despite Any Difficulty
1 Withdrawal Protocol
1 Downfall Protocol
Upgrades
Weapons
1 Armed Hovercraft
1 Energon Axe
1 Grenade Launcher
1 Static Laser of Ironhide
1 Enforcement Batons
1 Noble's Blaster
1 Scoundrel's Blaster
1 RR Disruptor Blade
1 Sturdy Javelin
1 Fusion Borer
1 Lock-On Lasers
1 Thrumming Blade
Armor
1 Force Field
1 Bashing Shield
1 Adamantine Frame
1 Guardian Shell
1 Reinforced Hull
Utilities
1 Energy Pack
1 Pocket Processor
1 Spy Satellite Uplink
1 Absorption Core
1 Reflector Cell
1 Cityspeaker's Blessing
Other Upgrades
1 Elite Enamel
Deck Stats
26 action cards
  23 regular action cards
  3 secret action cards
  0 rolling action cards
24 upgrade cards
  12 weapon cards
  5 armor cards
  6 utility cards

Sets Used In Deck
Wave 1: 9 cards
Wave 2: 6 cards
Wave 3: 3 cards
Wave 4: 4 cards
Wave 5: 6 cards
ATP-2: 1 cards
ATP-3: 2 cards
ATP-4: 3 cards
ATP-5: 5 cards
ATP-6: 13 cards
ATP-6B: 2 cards
Primus Pack 1: 1 cards
Primus Pack 2: 4 cards
Battle Icons in Deck
12 icons on 12 cards (24%)
20 icons on 20 cards (40%)
10 icons on 10 cards (20%)
18 icons on 16 cards (32%)
10 icons on 10 cards (20%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
7%
5%
4%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 36%
Bashing Shield: 5%
Enforcement Batons: 5%
Espionage: 5%
Noble's Blaster: 6%
Scoundrel's Blaster: 6%
Pocket Processor: 6%
Mission Briefing: 6%
Spy Satellite Uplink: 5%
Lock-On Lasers: 5%
Absorption Core: 6%
Knack: 5%
Reverse Engineer: 5%
Mad Science: 17%
Reinforced Hull: 6%

Placed 2nd in ATP Extra Life Primus September, played by JediPapa.
[7th] PRIMUS-1 - SWITCHAROO
Deck Traits: Autobot Leader Wrecker Ranged Truck Specialist Car
56🂠 39★ in deck and 0🂠 0★ in sideboard Added by Madsleepy Modified on Sep 21, '22
Sort by wave

Bots
Roadbuster 11★
Ground Assault Commander
Orion Pax 11★
Destined For Greatness
Ratchet 6★
Grizzled Mechanic
Moonracer 5★
Agile Sniper

Stratagems
Heroic Spotlight 1★
Used with Autobots
Weapons Cache 1★
Used with Roadbuster, Ground Assault Commander
Sideboard
None
Actions
Regular Actions
1 Brainstorm
1 Disarm
1 Emergency Maintenance
1 Leap Into Battle
1 The Bigger They Are
1 Confidence
1 Heavy-Handed
1 Press the Advantage
1 Diagnosis
3 Involuntary Promotion
1 Reprocess
1 Belligerence
1 Master of Metallikato
1 Mission Briefing
1 Scouting Mission
1 Catch Off-Guard
1 Valiant Effort
1 Relentless Pursuit
1 Skillful Display
1 End Of The Road
1 Hunt Down
1 Knack
1 Will Of The Protocols
1 Mediate
Secret Actions
1 Sabotaged Armaments
1 Step Forward
1 End Hostilities
1 Hold the Line
1 Survive
1 Despite Any Difficulty
1 Downfall Protocol
Upgrades
Weapons
1 Energon Axe
1 Ion Blaster of Optimus Prime
1 Noble's Blaster
1 Soldier's Blaster
1 Energon Mace
1 Hands-Free Artillery 1★
1 Harpoon Gun
1 Thrumming Blade
Armor
1 Medic's Protective Field
1 Emergency Repair Patch
1 Holomatter Projector
3 Champion's Chassis 1★
1 Guardian Shell
1 Battle-Hardened
Utilities
1 Matrix of Leadership
1 Energy Pack
1 Pocket Processor
1 Toolbox
1 Absorption Core
1 Reflector Cell
1 Cityspeaker's Blessing
Deck Stats
33 action cards
  26 regular action cards
  7 secret action cards
  0 rolling action cards
23 upgrade cards
  8 weapon cards
  8 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 8 cards
Wave 2: 4 cards
Wave 3: 2 cards
Wave 4: 10 cards
Wave 5: 12 cards
ATP-2: 3 cards
ATP-3: 3 cards
ATP-4: 5 cards
ATP-5: 10 cards
ATP-6: 1 cards
ATP-6B: 2 cards
Primus Pack 2: 2 cards
Battle Icons in Deck
9 icons on 9 cards (16%)
31 icons on 30 cards (54%)
8 icons on 8 cards (14%)
14 icons on 13 cards (23%)
12 icons on 12 cards (21%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
8%
8%
6%
5%
3%
2%
Likelihood of Flipping
+2 Bonus Flip: 27%
Noble's Blaster: 5%
Press the Advantage: 5%
Pocket Processor: 5%
Reprocess: 5%
Soldier's Blaster: 5%
Toolbox: 4%
Hold the Line: 4%
Holomatter Projector: 4%
Mission Briefing: 4%
Absorption Core: 4%
End Of The Road: 5%
Knack: 4%
Mediate: 5%

Placed 7th in ATP Extra Life Primus September, played by Madsleepy.
[7th] Dreadwing T1 (COPY)
Deck Traits: Decepticon Dreadwing Plane Ranged Seeker Melee
46🂠 27★ in deck and 10🂠 7★ in sideboard Added by Timmy Modified on Jul 19, '22
Sort by wave

Bots
Blackwing 8★
Aerial Attacker
Dreadwind 8★
Air Defense
Thrust 7★
Boisterous Brawler

Stratagems
Villainous Spotlight 1★
Used with Decepticons
Bitter Half 1★
Used with Dreadwind, Air Defense
Sideboard
Mercenary Bumblebee 7★
Hero In The Making
3 Opportune Offensive
2 Stable Cover
3 Opportunism
2 Reflector Cell
Actions
Regular Actions
2 Brainstorm
2 Inspiring Leadership
3 Leap Into Battle
3 Work Overtime
2 Full Loadout 1★
1 Camien Crash
2 Scouting Mission
1 Catch Off-Guard
Secret Actions
2 Hidden Fortification
1 Stable Cover
2 Hold the Line
2 Downfall Protocol
Upgrades
Weapons
3 Energon Axe
1 Scoundrel's Blaster
3 Crude Club
3 Handheld Blaster
1 Master Sword
Armor
1 Force Field
1 Bashing Shield
3 Extra Padding
2 Guardian Shell
Utilities
1 Pocket Processor
1 Spy Satellite Uplink
1 Absorption Core
2 Aerial Superiority [ATP Version]
Deck Stats
23 action cards
  16 regular action cards
  7 secret action cards
  0 rolling action cards
23 upgrade cards
  11 weapon cards
  7 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 4 cards
Wave 2A: 3 cards
Wave 3: 5 cards
Wave 4: 12 cards
Wave 5: 11 cards
ATP-2: 2 cards
ATP-4: 9 cards
ATP-5: 5 cards
Battle Icons in Deck
5 icons on 3 cards (7%)
33 icons on 30 cards (65%)
6 icons on 6 cards (13%)
10 icons on 10 cards (22%)
7 icons on 7 cards (15%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
17%
8%
7%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 26%
Bashing Shield: 5%
Scoundrel's Blaster: 5%
Extra Padding: 15%
Pocket Processor: 5%
Hold the Line: 11%
Spy Satellite Uplink: 6%
Absorption Core: 5%

Placed 7th in Alpha Trion July Titan One Open, played by Timmy.
blue cars
Deck Traits: Autobot Car Melee Specialist
40🂠 27★ in deck and 0🂠 0★ in sideboard Added by dudeadamsjr Modified on Jul 17, '22
Sort by wave

Bots
Cliffjumper 8★
Renegade Warrior
Sergeant Chromia 7★
Special Ops • Counterintelligence
Tracks 9★
Autobot Warrior

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
None
Actions
Regular Actions
3 Brainstorm
3 Leap Into Battle
3 Security Checkpoint
3 Start Your Engines
3 Pep Talk
3 Steady Shot
Secret Actions
2 Heroic Resolve 1★
3 Hidden Fortification
Upgrades
Weapons
3 Energon Axe
3 Handheld Blaster
2 Noble's Blaster
Armor
1 Reinforced Plating
2 Sparring Gear
3 Extra Padding
Utilities
3 Turbo Boosters
Deck Stats
23 action cards
  18 regular action cards
  5 secret action cards
  0 rolling action cards
17 upgrade cards
  8 weapon cards
  6 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 22 cards
Wave 1C: 1 cards
Wave 2: 4 cards
Wave 3: 10 cards
Wave 4: 5 cards
Wave 5: 2 cards
Battle Icons in Deck
5 icons on 5 cards (13%)
43 icons on 35 cards (88%)
0 icons on 0 cards (0%)
7 icons on 7 cards (18%)
3 icons on 3 cards (8%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
23%
20%
12%
7%
7%
7%
5%
Likelihood of Flipping
+2 Bonus Flip: 0%
Noble's Blaster: 10%
Sparring Gear: 10%
Extra Padding: 15%
Super secret menasor deck
Deck Traits: Decepticon Stunticon Car Specialist Ranged Melee Leader Truck
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by Wheeljank Modified on Jul 14, '22
Sort by wave

Bots
Breakdown 5★
Paranoid Scout
Dead End 5★
Doomed Loner
Decepticon Drag Strip 5★
Cutthroat Warrior
Motormaster 5★
Stunticon Leader
Offroad 5★
All-Terrain Soldier

Sideboard
None
Actions
Regular Actions
3 Brainstorm
2 Stunticon Enigma
3 Special Ops Mission
1 Spymaster's Ruse
Secret Actions
3 Battlefield Report
3 Backfire
3 Hidden Fortification
1 Sabotaged Armaments
2 End Hostilities
3 Crack Back
1 Lose The Battle...
3 Tetrinite Micro-Lining
3 Patrol the Perimeter
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
2 Anticipation Engine
Armor
1 Sparring Gear
2 Racing Stripes
Utilities
1 Pocket Processor
Deck Stats
34 action cards
  9 regular action cards
  22 secret action cards
  3 rolling action cards
6 upgrade cards
  2 weapon cards
  3 armor cards
  1 utility cards

Sets Used In Deck
Wave 1: 3 cards
Wave 2: 8 cards
Wave 3: 8 cards
Wave 4: 8 cards
Wave 5: 3 cards
Wave 6: 4 cards
Wave 8: 6 cards
Wave 9: 5 cards
Battle Icons in Deck
2 icons on 2 cards (5%)
32 icons on 29 cards (73%)
5 icons on 5 cards (13%)
9 icons on 9 cards (23%)
5 icons on 4 cards (10%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
25%
9%
8%
8%
8%
5%
3%
Likelihood of Flipping
+2 Bonus Flip: 23%
Sparring Gear: 6%
Stunticon Enigma: 13%
Pocket Processor: 5%
Spymaster's Ruse: 6%
Crack Back: 19%
Lose The Battle...: 6%
Blunt and Terse (TROP Ark)
Deck Traits: Autobot Truck Melee Specialist Tank Ranged
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by JediPapa Modified on Jul 12, '22
Sort by wave

Bots
Brawn 5★
Demolitions
Ratchet 9★
Chief Medical Officer
Hardhead 11★
Grave Mistakes

Sideboard
None
Actions
Regular Actions
3 Brainstorm
3 Roll Out!
2 Wedge Formation
3 Master of Metallikato
2 Assault Formation
3 Nothin's Gonna Stand In Our Way
3 Scan the Vaults
2 Agile Formation
Upgrades
Weapons
2 Armed Hovercraft
3 Piercing Blaster
1 Backup Beam
1 Enforcement Batons
2 Noble's Blaster
3 Combat Dagger
2 Unflinching Courage
2 Vamparc Ribbon
Utilities
3 Kinetic Converter
Deck Stats
21 action cards
  21 regular action cards
  0 secret action cards
  0 rolling action cards
19 upgrade cards
  16 weapon cards
  0 armor cards
  3 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 4 cards
Wave 3: 3 cards
Wave 4: 7 cards
Wave 5: 4 cards
Wave 7: 2 cards
Wave 7A: 1 cards
Wave 9: 11 cards
Battle Icons in Deck
14 icons on 14 cards (35%)
23 icons on 23 cards (58%)
9 icons on 9 cards (23%)
18 icons on 18 cards (45%)
14 icons on 14 cards (35%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
4%
4%
4%
4%
3%
3%
3%
Likelihood of Flipping
+2 Bonus Flip: 41%
Backup Beam: 7%
Enforcement Batons: 7%
Noble's Blaster: 14%
Wedge Formation: 15%
Assault Formation: 14%
Nothin's Gonna Stand In Our Way: 21%
Scan the Vaults: 22%
Vamparc Ribbon: 14%
Agile Formation: 14%
Commander ASP
Deck Traits: Decepticon Leader Plane Ranged Air Strike Patrol
44🂠 25★ in deck and 0🂠 0★ in sideboard Added by sandman Modified on Jul 12, '22
Sort by wave

Bots
Starscream 11★
Air Commander
Raider Visper 5★
Infantry • Patrol Leader
Raider Nightflight 4★
Air Strike Patrol • Spy
Raider Tailwind 5★
Air Strike Patrol • Strategist

Sideboard
None
Actions
Regular Actions
3 Bombing Run
2 Brainstorm
3 Roll Out!
3 Escape Route
1 Smelt
2 Hit and Run
Secret Actions
2 Tetrinite Micro-Lining
2 Combat Drop
Rolling Actions
3 Lie in Wait
Upgrades
Weapons
3 Armed Hovercraft
3 Handheld Blaster
2 Scoundrel's Blaster
2 Dismantling Claw
2 Sturdy Javelin
Armor
1 Bashing Shield
3 Extra Padding
3 Reflex Circuits
Utilities
2 Kinetic Converter
2 Pocket Processor
Deck Stats
21 action cards
  14 regular action cards
  4 secret action cards
  3 rolling action cards
23 upgrade cards
  12 weapon cards
  7 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 7 cards
Wave 3: 9 cards
Wave 4: 8 cards
Wave 5: 2 cards
Wave 6: 2 cards
Wave 7: 2 cards
Wave 8: 3 cards
Battle Icons in Deck
4 icons on 4 cards (9%)
36 icons on 30 cards (68%)
9 icons on 9 cards (20%)
17 icons on 17 cards (39%)
4 icons on 4 cards (9%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
13%
7%
6%
6%
4%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 37%
Bashing Shield: 6%
Escape Route: 19%
Scoundrel's Blaster: 12%
Smelt: 6%
Dismantling Claw: 13%
Extra Padding: 19%
Reflex Circuits: 18%
Pocket Processor: 14%
[2nd] Wasting Angels
Deck Traits: Decepticon Plane Ranged Spaceship Battle Master
41🂠 28★ in deck and 10🂠 11★ in sideboard Added by IamZiggy Modified on Jul 9, '22
Sort by wave

Bots
Slipstream 6★
Spy-For-Hire
Astrotrain 10★
Sower of Confusion
Decepticon Darkmoon 3★
Decepticon Shrute 7★
Detestable Bureaucrat

Stratagems
Behind Enemy Lines 1★
Used with Slipstream, Spy-For-Hire
Sharpshooter 1★
Used with Ranged
Sideboard
Doubledealer 10★
Loyal To None
1 Take Cover
1 Stable Cover
1 Hold the Line
1 Lock-On Lasers
1 Despite Any Difficulty
1 Absorption Core
1 Downfall Protocol
1 Must Die Sometime
1 Dry-Gulch 1★
1 Mad Science
Actions
Regular Actions
2 Brainstorm
1 One Shall Stand, One Shall Fall
2 Marksmanship
1 Quartermaster
2 Camien Crash
2 Catch and Release
3 Follow Through
1 Mad Science
3 Take No Prisoners
Secret Actions
1 Sabotaged Armaments
1 Stable Cover
1 Despite Any Difficulty
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
2 Grenade Launcher
3 Handheld Blaster
2 Scoundrel's Blaster
2 Sturdy Javelin
2 Paralyzo Box
Armor
1 Bashing Shield
1 Holomatter Projector
Utilities
1 Energy Pack
1 Acute Reflexes
1 Pocket Processor
1 Spy Satellite Uplink
1 Reflector Cell
Deck Stats
20 action cards
  17 regular action cards
  3 secret action cards
  0 rolling action cards
21 upgrade cards
  14 weapon cards
  2 armor cards
  5 utility cards

Sets Used In Deck
Wave 1: 11 cards
Wave 2: 5 cards
Wave 3: 3 cards
Wave 4: 7 cards
Wave 5: 7 cards
ATP-2: 1 cards
ATP-3: 3 cards
ATP-4: 2 cards
ATP-5: 3 cards
ATP-6: 16 cards
Battle Icons in Deck
10 icons on 10 cards (24%)
21 icons on 18 cards (44%)
6 icons on 6 cards (15%)
9 icons on 9 cards (22%)
5 icons on 5 cards (12%)
1 icons on 1 cards (2%)
Battle Simulator
Set Tough/Bold:
12%
6%
5%
5%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Bashing Shield: 6%
Scoundrel's Blaster: 14%
Pocket Processor: 6%
Holomatter Projector: 7%
Paralyzo Box: 12%
Spy Satellite Uplink: 6%
Mad Science: 6%

Placed 2nd in Alpha Trion July Titan One Open, played by IamZiggy.
Wedge Tanks_T1
Deck Traits: Decepticon Tank Ranged Specialist Autobot Wrecker
40🂠 25★ in deck and 0🂠 0★ in sideboard Added by ZeroLucid Modified on Jul 7, '22
Sort by wave

Bots
Demolisher 6★
Devoted Decepticon
Banzaitron 8★
Devious Orchestrator
Ironfist 6★
Armanents Artist

Stratagems
Anti-Air Battery 2★
Used with Demolisher, Devoted Decepticon
Sharpshooter 1★
Used with Ranged
Sideboard
None
Actions
Regular Actions
2 Brainstorm
3 Hunker Down
2 Marksmanship
3 Wedge Formation
1 Camien Crash
1 Hit and Run
Secret Actions
1 Sabotaged Armaments
2 Hold the Line
3 Hull Down
1 Lose the Initiative
Upgrades
Weapons
2 Armed Hovercraft
3 Energon Axe
Armor
3 Force Field
2 Improvised Shield
2 Energized Field 1★
3 Composite Armor
2 Terrifying Resilience
Utilities
2 Defensive Configuration
1 Absorption Core
1 Reflector Cell
Deck Stats
19 action cards
  12 regular action cards
  7 secret action cards
  0 rolling action cards
21 upgrade cards
  5 weapon cards
  12 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 4 cards
Wave 4: 11 cards
Wave 5: 8 cards
ATP-1: 1 cards
ATP-3: 1 cards
ATP-4: 2 cards
ATP-6: 2 cards
Battle Icons in Deck
18 icons on 16 cards (40%)
18 icons on 16 cards (40%)
6 icons on 6 cards (15%)
7 icons on 7 cards (18%)
11 icons on 11 cards (28%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
12%
9%
8%
7%
4%
4%
4%
Likelihood of Flipping
+2 Bonus Flip: 28%
Wedge Formation: 20%
Hold the Line: 12%
Lose the Initiative: 7%
Absorption Core: 7%

Notes from ZeroLucid:
"Have always been expecting a Tank deck.Demolisher armed with Composite Armor can deal considerable damage,thus completing Sharpshooter mission quicker.Ironfist helps cards revolve more smoothly,especially with Hunker Down."
[3rd] What the Knack?
Deck Traits: Autobot Truck Ranged Leader Spaceship Specialist
43🂠 28★ in deck and 10🂠 14★ in sideboard Added by Silverghst22 Modified on Jul 7, '22
Sort by wave

Bots
Huffer 5★
Construction Engineer
Autobot Sovereign 3★
Alpha Trion 11★
Archivist of Iacon
Ratchet 6★
Grizzled Mechanic

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
Snapdragon 12★
Ruthless Combatant
2 Hidden Fortification
3 Fusion Borer
1 Tripwire
2 Nothing To Lose 1★
2 Opportunism
Actions
Regular Actions
1 Brainstorm
2 Leap Into Battle
3 The Bigger They Are
1 Marksmanship
1 Master of Metallikato
2 Scouting Mission
1 Catch Off-Guard
2 Will Of The Protocols
Secret Actions
2 Despite Any Difficulty
3 Downfall Protocol
2 Dry-Gulch 1★
Upgrades
Weapons
2 Energon Axe
3 Grenade Launcher
1 Enforcement Batons
1 Noble's Blaster
1 Energon Mace
3 Handheld Blaster
Armor
1 Scrapper Gauntlets
1 Bashing Shield
3 Guardian Shell
Utilities
3 Matrix of Leadership
1 Enhanced Power Cell
1 Spy Satellite Uplink
2 Reflector Cell
Deck Stats
20 action cards
  13 regular action cards
  7 secret action cards
  0 rolling action cards
23 upgrade cards
  11 weapon cards
  5 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 15 cards
Wave 2: 4 cards
Wave 4: 2 cards
Wave 5: 14 cards
ATP-2: 2 cards
ATP-3: 3 cards
ATP-4: 7 cards
ATP-5: 10 cards
ATP-6: 2 cards
Battle Icons in Deck
10 icons on 10 cards (23%)
38 icons on 35 cards (81%)
0 icons on 0 cards (0%)
4 icons on 4 cards (9%)
10 icons on 10 cards (23%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
22%
16%
9%
8%
7%
5%
4%
Likelihood of Flipping
+2 Bonus Flip: 0%
Bashing Shield: 4%
Enforcement Batons: 5%
Noble's Blaster: 4%
Spy Satellite Uplink: 4%

Placed 3rd in Alpha Trion July Titan One Open, played by Silverghst22.
[8th] Ironman - Black Sabbath
Deck Traits: Autobot Helicopter Ranged Truck Tank
45🂠 28★ in deck and 10🂠 12★ in sideboard Added by Psychosmurf96 Modified on Jul 4, '22
Sort by wave

Bots
Autobot Highbrow 7★
Agent of Justice
Autobot Xort 1★
Ironhide 10★
Ornery War-Horse
Warpath 7★
High-Caliber Cannoneer

Stratagems
Heroic Spotlight 1★
Used with Autobots
Sideboard
Nemesis Prime 11★
Incarnation of Dread
Sharpshooter 1★
Used with Ranged
2 Force Field
1 Energy Pack
2 W-5 Gyro Blaster
2 Stable Cover
1 Counterespionage
1 Tripwire
1 Absorption Core
Actions
Regular Actions
3 Brainstorm
3 Leap Into Battle
1 Espionage
2 Marksmanship
2 Camien Crash
2 Scouting Mission
1 Reverse Engineer
3 Will Of The Protocols
3 Catch and Release
3 Take No Prisoners
Secret Actions
3 Hold the Line
2 Dry-Gulch 1★
Upgrades
Weapons
1 Armed Hovercraft
2 Energon Axe
2 Grenade Launcher
1 Noble's Blaster
3 Thrumming Blade
Armor
1 Bashing Shield
3 Guardian Shell
Utilities
1 Pocket Processor
1 Absorption Core
2 Reflector Cell
Deck Stats
28 action cards
  23 regular action cards
  5 secret action cards
  0 rolling action cards
17 upgrade cards
  9 weapon cards
  4 armor cards
  4 utility cards

Sets Used In Deck
Wave 1: 13 cards
Wave 2: 5 cards
Wave 3: 3 cards
Wave 4: 3 cards
Wave 5: 10 cards
ATP-4: 4 cards
ATP-5: 9 cards
ATP-6: 15 cards
Battle Icons in Deck
6 icons on 6 cards (13%)
30 icons on 30 cards (67%)
5 icons on 5 cards (11%)
9 icons on 9 cards (20%)
4 icons on 4 cards (9%)
0 icons on 0 cards (0%)
Battle Simulator
Set Tough/Bold:
36%
14%
6%
6%
5%
5%
3%
Likelihood of Flipping
+2 Bonus Flip: 20%
Bashing Shield: 5%
Espionage: 5%
Noble's Blaster: 5%
Pocket Processor: 5%
Hold the Line: 15%
Absorption Core: 6%
Reverse Engineer: 5%

Placed 8th in Alpha Trion July Titan One Open, played by Psychosmurf96.
Heavy metal war (T1 edition)
Deck Traits: Decepticon Constructicon Melee Ranged Leader
49🂠 25★ in deck and 0🂠 0★ in sideboard Added by Valravn49 Modified on Jul 3, '22
Sort by wave

Bots
Bonecrusher 4★
Demolitions
Hook 4★
Surgical Engineer
Longhaul 4★
Transport
Mixmaster 4★
Materials Fabrication
Scavenger 4★
Mining and Salvage
Scrapper 5★
Constructicon Foreman

Sideboard
None
Actions
Regular Actions
1 Brainstorm
1 Leap Into Battle
1 Rapid Conversion
1 Ready For Action
1 Swap Missions
1 The Bigger They Are
3 Constructicon Enigma
1 Reclaim
1 Work Overtime
1 Calculated Strike
1 Pep Talk
1 Steady Shot
1 Designated Target
1 New Orders
1 Blade Flurry
Secret Actions
1 Bolster
1 Dampening Field
1 Scavenge the Battlefield
1 Hidden Fortification
1 Overheat
1 Despite Any Difficulty
Upgrades
Weapons
1 Armed Hovercraft
1 Drill Arms
1 Energon Axe
1 Handheld Blaster
1 Power Sword
1 Energon Slingshot
1 HV Electron Breacher
1 Laser Cutlass
1 RR Disruptor Blade
1 Crowbar
1 Fusion Borer
Armor
1 Force Field
1 Reinforced Plating
1 Smoke Cloak
1 Adaptive Plating
1 Increased Durability
1 Terrifying Resilience
1 Emergency Barricade
1 Scout Armor
Utilities
1 Crushing Size
1 Data Pad
1 Debilitating Crystal
1 Inverted!
3 Builder's Tools
Deck Stats
23 action cards
  17 regular action cards
  6 secret action cards
  0 rolling action cards
26 upgrade cards
  11 weapon cards
  8 armor cards
  7 utility cards

Sets Used In Deck
Wave 1: 16 cards
Wave 2: 2 cards
Wave 2A: 14 cards
Wave 3: 10 cards
Wave 4: 8 cards
Wave 5: 4 cards
ATP-3: 1 cards
Battle Icons in Deck
7 icons on 7 cards (14%)
21 icons on 20 cards (41%)
9 icons on 9 cards (18%)
4 icons on 4 cards (8%)
15 icons on 13 cards (27%)
2 icons on 2 cards (4%)
Battle Simulator
Set Tough/Bold:
9%
8%
7%
6%
5%
4%
3%
Likelihood of Flipping
+2 Bonus Flip: 34%
Inverted!: 6%
Constructicon Enigma: 17%